Showing posts with label virtual cultures. Show all posts
Showing posts with label virtual cultures. Show all posts

Thursday, May 15, 2008

Does gender dictate our place in virtual cultures and Internet use?

No matter what part of the world you are in, how old you are, the job you have or the life you live, you are always going to encounter a gender debate. Gender has often been a key point of difference and inequality in access to online media (Flew 2004, 75). In the online/virtual cultures debate, “men have traditionally dominated the technology and have compromised the majority of users of computer networks since their inception” (Herring, 1994). However, in recent years women have begun to ‘catch up’ to men in the world of virtual cultures and new media technologies, and, especially in terms of Internet access, the ‘gender gap’ seems to be diminishing (Flew 2004, 75). I myself have experienced this lack of ‘gender gap’ first hand. As a female partaking in a Media and Communications degree, attending many classes based around virtual cultures, new media technologies and the creative industries, I have not once felt outnumbered or intimidated by male fellow-students. In most classes I have taken, the female to male ratio is relatively equal, and some are even predominantly female.

In December 2001, Neilsen/Net Ratings found that female Internet users made up the majority (52%) of the Internet population in the USA (Flew 2004, 75). A 2005 study by
Deborah Fallows of the Pew Internet and American Life Project entitled How Women and Men Use the Internet found that although the percentage of women using the Internet was slightly lower than men, “women under 30 and black women outpace[d] their male peers”. From this it is clear to see that, as Terry Flew (2004, 75) suggests in his book New Media: an introduction, the ‘gender gap’ in virtual cultures, the Internet and ICT’s is diminishing, and at a rapid pace.

However, although women are closing the gap, and in some cases overtaking men, are men and women using the Internet for the same reasons and with the same motivations? Or does our gender influence the way in which we use the Internet? When I consider the ways in which the men I know use the Internet, compared to the ways in which I and fellow females use it, my immediate thoughts are quite simply – no.
How Women and Men Use the Internet proves this, highlighting the many differences between male and female Internet use. One aspect that particularly interested me was women’s response to online communication and virtual cultures. The report states that “men like the internet for the experience it offers, while women like it for the human connections it promotes” (Fallows 2005). It goes on to say that women are more enthusiastic online communicators, and use email more frequently, on a more personal level than men. Women are also more likely to experience satisfaction with the role email plays in their lives, especially when it comes to nurturing and enhancing their relationships (Fallows 2005). Furthermore, a large-scale social networking study conducted by Rapleaf found that overall, women spend more time than men on social networks, building and nurturing relationships, and in turn making more ‘friends’. Alternatively, the study showed that men are mainly “acquiring relationships from a transactional standpoint” (Rapleaf 2008).

And so it seems that gender does play an influential role in virtual cultures and Internet use. However, doesn’t it always? To me the role of gender in online environments simply mirrors the role of gender in the ‘real world’ - the ‘gap’ between men and women has been rapidly diminishing in recent years, and in many cases, women are becoming the more dominant sex. And no matter what the activity or task at hand, men and women are almost always going to behave and react differently. I feel that if new media technologies are a reflection of the way in which society and human behaviour has advanced, then it is only appropriate that online human behaviours reflect this advancement too.


References


Flew, T. 2004. Virtual Cultures. In New Media: an introduction, ed. T. Flew, 61-82. Melbourne: OUP. Queensland University of Technology: Course Materials Database https://cmd.qut.edu.au./cmd/KCB295/KCB295_BK_57409.pdf (accessed April 8, 2008).

Tuesday, May 13, 2008

Am I a produser?

Being a student of Media and Communication, I am constantly learning, studying, analysing and basing my university life around concepts and new media technologies such as Web 2.0, blogs, wikis, social networking sites, produsage, etc... and being in my fourth year at uni I feel like I know a whole lot about all of this. However, sometimes I sit back and think... am I really a produser? Sure, I participate in social networking sites, I have a Facebook account, but who doesn't these days? And sure, I have a blog (obviously)... but if I weren't required to do it for this subject, I wonder if I would have ever got around to making a blog on my own terms? Although technically I AM a participating in new media technologies, when I am constantly learning about the wide world of Web 2.0 I realise that MY personal use of these technologies is quite slim. Don't get me wrong, I find it all extremely interesting (otherwise I wouldn't be doing this degree)... it is more so that I have so little free time to participate actively in these sites and technologies. Even something as simple as my Facebook account gets regularly rejected... imagine if I was part of a fandom site or user-generated Creative Commons style project! So tell me people of Web 2.0... how do you find the time to so actively participate in your "real world" and your "virtual world" at the same time? Because I am finding it extremely difficult...

Thursday, April 10, 2008

How do online communities organise themselves?

Why online communities?

There are a variety of suggested reasons as to why people choose to join online communities. One of the earliest definitions of online communities described them as "social aggregations that emerge from the Net when enough people carry on those public discussions [using the Internet] long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace" (Rheingold 1994, 5 cited in Flew 2004, 62).

Virtual communities have longevity, and can widely be used for functional reasons, such as knowledge and information sharing, promotion, research and business networking. Alternatively, many use online communities as they allow users to share emotional connections, giving them a sense of community (virtually), involvement, influence and acceptance.

Originally, interest in online communities was from social activist communities, setting up a network to inform and express opinions, and share these with others in an online networking environment (Flew 2004, 62-63). As technology has progressed, online communities have been formed by a variety of groups, whether it be to just keep in touch with friends or promote an upcoming product release. One common variable for online communities, however, is that they are created for people with a shared interest, thus creating a community. In regard to Education Queensland's A Learning Place Showcase site, David Potter from The Netride commented,

"The site is not the community. At the end of the day, it is up to the people in the community to build the community. The site should support community-building activities. It is a vehicle for people to travel to centrally located sources of information and to be able to add/edit/delete information whether it be text, images, video clips, panorama images or sound files. Communities are built by people for people with shared desired outcomes. The vehicles and tools aid in the processes of achieving the outcomes." (David Potter -
The Netride).

Examples of online communities include: